Project ROBBOLaboratory Apples catcher
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==Link to author's page== | ==Link to author's page== | ||
− | [http://wiki.robbo.ru/wiki/%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:%D0%94%D0%94%D0%A2_%D0%AE%D0%BD%D0%BE%D1%81%D1%82%D1%8C-%D0%AD%D0%9B%D0%98%D0%A2 Link to author | + | [http://wiki.robbo.ru/wiki/%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:%D0%94%D0%94%D0%A2_%D0%AE%D0%BD%D0%BE%D1%81%D1%82%D1%8C-%D0%AD%D0%9B%D0%98%D0%A2 Link to author page (Olga Pilnikova) ] |
==Description of the project== | ==Description of the project== | ||
The basket is controlled by the ScratchDuinoLaboror lever, to help the player program the colored LEDs ScratchDuinoLaboratory, which warn the player of the approaching victory: if the player has collected up to 3 apples - the green LED lights, if the player has collected from 3 to 5 apples - the yellow LED lights up and a warning sound signal, if the apples in the basket are from 8 to 10, then the red LED is on and the drum roll is playing. At victorious filling of a basket red garlands the garland from light-emitting diodes of laboratory lights up. The game is complicated by the fact that the number of falling apples is limited, red apples falling into the basket give 1 point, and the yellow apples in the basket, on the contrary, reduce the points by 0.5. The game is dynamic and exciting. | The basket is controlled by the ScratchDuinoLaboror lever, to help the player program the colored LEDs ScratchDuinoLaboratory, which warn the player of the approaching victory: if the player has collected up to 3 apples - the green LED lights, if the player has collected from 3 to 5 apples - the yellow LED lights up and a warning sound signal, if the apples in the basket are from 8 to 10, then the red LED is on and the drum roll is playing. At victorious filling of a basket red garlands the garland from light-emitting diodes of laboratory lights up. The game is complicated by the fact that the number of falling apples is limited, red apples falling into the basket give 1 point, and the yellow apples in the basket, on the contrary, reduce the points by 0.5. The game is dynamic and exciting. | ||
− | [https Video of the finished project] | + | [https://youtu.be/kjVG26d0uqs Video of the finished project] |
==Download links== | ==Download links== |
Latest revision as of 06:28, 8 May 2018
Contents |
[edit] Link to author's page
Link to author page (Olga Pilnikova)
[edit] Description of the project
The basket is controlled by the ScratchDuinoLaboror lever, to help the player program the colored LEDs ScratchDuinoLaboratory, which warn the player of the approaching victory: if the player has collected up to 3 apples - the green LED lights, if the player has collected from 3 to 5 apples - the yellow LED lights up and a warning sound signal, if the apples in the basket are from 8 to 10, then the red LED is on and the drum roll is playing. At victorious filling of a basket red garlands the garland from light-emitting diodes of laboratory lights up. The game is complicated by the fact that the number of falling apples is limited, red apples falling into the basket give 1 point, and the yellow apples in the basket, on the contrary, reduce the points by 0.5. The game is dynamic and exciting.