Project ROBBOLaboratory Apples catcher

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==Link to author's page==
 
==Link to author's page==
[http://wiki.robbo.ru/wiki/%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:%D0%94%D0%94%D0%A2_%D0%AE%D0%BD%D0%BE%D1%81%D1%82%D1%8C-%D0%AD%D0%9B%D0%98%D0%A2 Link to author's page (Olga Pilnikova) ]                                                                                               
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[http://wiki.robbo.ru/wiki/%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:%D0%94%D0%94%D0%A2_%D0%AE%D0%BD%D0%BE%D1%81%D1%82%D1%8C-%D0%AD%D0%9B%D0%98%D0%A2 Link to author page (Olga Pilnikova) ]                                                                                               
  
 
==Description of the project==
 
==Description of the project==
 
The basket is controlled by the ScratchDuinoLaboror lever, to help the player program the colored LEDs ScratchDuinoLaboratory, which warn the player of the approaching victory: if the player has collected up to 3 apples - the green LED lights, if the player has collected from 3 to 5 apples - the yellow LED lights up and a warning sound signal, if the apples in the basket are from 8 to 10, then the red LED is on and the drum roll is playing. At victorious filling of a basket red garlands the garland from light-emitting diodes of laboratory lights up. The game is complicated by the fact that the number of falling apples is limited, red apples falling into the basket give 1 point, and the yellow apples in the basket, on the contrary, reduce the points by 0.5. The game is dynamic and exciting.
 
The basket is controlled by the ScratchDuinoLaboror lever, to help the player program the colored LEDs ScratchDuinoLaboratory, which warn the player of the approaching victory: if the player has collected up to 3 apples - the green LED lights, if the player has collected from 3 to 5 apples - the yellow LED lights up and a warning sound signal, if the apples in the basket are from 8 to 10, then the red LED is on and the drum roll is playing. At victorious filling of a basket red garlands the garland from light-emitting diodes of laboratory lights up. The game is complicated by the fact that the number of falling apples is limited, red apples falling into the basket give 1 point, and the yellow apples in the basket, on the contrary, reduce the points by 0.5. The game is dynamic and exciting.
  
[https Video of the finished project]
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[https://youtu.be/kjVG26d0uqs Video of the finished project]
  
 
==Download links==
 
==Download links==

Latest revision as of 06:28, 8 May 2018

Contents


[edit] Link to author's page

Link to author page (Olga Pilnikova)

[edit] Description of the project

The basket is controlled by the ScratchDuinoLaboror lever, to help the player program the colored LEDs ScratchDuinoLaboratory, which warn the player of the approaching victory: if the player has collected up to 3 apples - the green LED lights, if the player has collected from 3 to 5 apples - the yellow LED lights up and a warning sound signal, if the apples in the basket are from 8 to 10, then the red LED is on and the drum roll is playing. At victorious filling of a basket red garlands the garland from light-emitting diodes of laboratory lights up. The game is complicated by the fact that the number of falling apples is limited, red apples falling into the basket give 1 point, and the yellow apples in the basket, on the contrary, reduce the points by 0.5. The game is dynamic and exciting.

Video of the finished project

[edit] Download links

Active link to download the file in sb format

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