Project ROBBO Kit Going to the light
From scratchduino
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During the training session, children are introduced to the nature of light and receive first knowledge about waves and electromagnetic oscillations. The group of students is given the task: to configure the robot-pursuer of the light beam, using the capabilities of Robbo Scratch and the ScratchDuino robot platform. When the light beam is lost, the robot switches to manual control. The lesson is divided into three main blocks: introduction, basic training questions, conclusion-totals. Educational issues: 1. Nature of light. 2. Light sensors. 3. Creating a program on Scratch. 4. Robot testing. 5. The results of the session. | During the training session, children are introduced to the nature of light and receive first knowledge about waves and electromagnetic oscillations. The group of students is given the task: to configure the robot-pursuer of the light beam, using the capabilities of Robbo Scratch and the ScratchDuino robot platform. When the light beam is lost, the robot switches to manual control. The lesson is divided into three main blocks: introduction, basic training questions, conclusion-totals. Educational issues: 1. Nature of light. 2. Light sensors. 3. Creating a program on Scratch. 4. Robot testing. 5. The results of the session. | ||
− | [https://youtu.be/J4P5Zo_wPLE Video | + | [https://youtu.be/J4P5Zo_wPLE Video of the finished project] |
==Download links== | ==Download links== |
Revision as of 07:58, 14 June 2018
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Link to author's page
Description of the project
During the training session, children are introduced to the nature of light and receive first knowledge about waves and electromagnetic oscillations. The group of students is given the task: to configure the robot-pursuer of the light beam, using the capabilities of Robbo Scratch and the ScratchDuino robot platform. When the light beam is lost, the robot switches to manual control. The lesson is divided into three main blocks: introduction, basic training questions, conclusion-totals. Educational issues: 1. Nature of light. 2. Light sensors. 3. Creating a program on Scratch. 4. Robot testing. 5. The results of the session.