Project ROBBOLaboratory Smart joystick

From scratchduino
(Difference between revisions)
Jump to: navigation, search
(Created page with " __TOC__ ==Link to author's page== [http://wiki.robbo.ru/wiki/%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:%D0%95%D0%BB%D0%B5%D0%BD%D0%B0_%D0%90%D0%BB%D0%B5%D0%BA%D1%81%...")
 
 
(2 intermediate revisions by one user not shown)
Line 4: Line 4:
  
 
==Link to author's page==
 
==Link to author's page==
[http://wiki.robbo.ru/wiki/%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:%D0%95%D0%BB%D0%B5%D0%BD%D0%B0_%D0%90%D0%BB%D0%B5%D0%BA%D1%81%D0%B0%D0%BD%D0%B4%D1%80%D0%BE%D0%B2%D0%BD%D0%B0_%D0%92%D0%BE%D1%81%D1%82%D1%80%D0%B8%D0%BA%D0%BE%D0%B2%D0%B0  Link to author's page (Elena Vostrikova) ]                                                                                               
+
[http://wiki.robbo.ru/wiki/%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:0xFE Link to author page (Fedor Lushchekin) ]                                                                                               
  
[http://wiki.robbo.ru/wiki/%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:%D0%97%D0%B0%D1%85%D0%B0%D1%80%D0%BE%D0%B2_%D0%9B%D0%B5%D0%BE%D0%BD%D0%B8%D0%B4_%D0%A1%D0%B5%D1%80%D0%B3%D0%B5%D0%B5%D0%B2%D0%B8%D1%87  Link to author's page (Leonid Zakharov) ]
 
 
==Description of the project==
 
==Description of the project==
Once in the era before the advent of computers and the Internet, children played on the slot machines Sea Battle. Now you can play in its on-line version at this address http://morskoy-boy.15kop.ru/game/
+
The idea of ​​the game is inspired by the well-known game Arkanod, where the control is performed by the joystick. However, it's one thing to play ready-made games and quite another - to develop them yourself! The rules are simple: The player controls a small racket at the bottom of the screen, which can be moved with buttons on the ScratchDuinoLaboratory horizontally from one wall to the other, and approaching-away from the player (actually just changing the size), preventing a collision with flying planets. Each strike of the planet along the rocket leads to partial destruction of the rocket and the LED for indicating the destruction of the ship lights up on the joystick. When you click on the most extreme right button, you can restart the game.
We created a semblance of such a game. At the top of the screen are floating boats, at the bottom of the screen - gun. Move the cannon with the left and right buttons on the ScratchDuinoLaboratory. When you press the top button, the gun shoots. The game pauses. When you click on the bottom button, the game continues. There are several levels in the game. With each level, the speed of the ships increases. At misses life decreases. Against the background of the game there are marine inhabitants.
+
The game's fiches are the use of a sound sensor embedded in the Laboratory (joystick) - if the player reacts too emotionally to the game moments, the colored LEDs on the joystick indicate the sound level, and when he oversells the missile, "please" the request does not make noise;)
  
[https://youtu.be/1oXgR0YwYLw Video of the finished project]
+
[https://youtu.be/msXJt_S1K98 Video of the finished project]
  
 
==Download links==
 
==Download links==
[https://goo.gl/U5RCYx Active link to download the file in sb format]
+
[http://wiki.robbo.ru/wiki/images/6/60/254rocket.sb2 Active link to download the file in sb format]
  
  
 
[[Category:Projects]]
 
[[Category:Projects]]
 
[[Category:Projects_ROBBOLaboratory]]
 
[[Category:Projects_ROBBOLaboratory]]

Latest revision as of 17:18, 7 May 2018

Contents


[edit] Link to author's page

Link to author page (Fedor Lushchekin)

[edit] Description of the project

The idea of ​​the game is inspired by the well-known game Arkanod, where the control is performed by the joystick. However, it's one thing to play ready-made games and quite another - to develop them yourself! The rules are simple: The player controls a small racket at the bottom of the screen, which can be moved with buttons on the ScratchDuinoLaboratory horizontally from one wall to the other, and approaching-away from the player (actually just changing the size), preventing a collision with flying planets. Each strike of the planet along the rocket leads to partial destruction of the rocket and the LED for indicating the destruction of the ship lights up on the joystick. When you click on the most extreme right button, you can restart the game. The game's fiches are the use of a sound sensor embedded in the Laboratory (joystick) - if the player reacts too emotionally to the game moments, the colored LEDs on the joystick indicate the sound level, and when he oversells the missile, "please" the request does not make noise;)

Video of the finished project

[edit] Download links

Active link to download the file in sb format

Personal tools
Namespaces

Variants
Actions
Navigation
Tools
Print/export