Project ROBBO lab Crab and balls
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The goal of the game is to set the maximum number of points. The player can control the character "crab" using the keyboard or Robbo-Lab. The character must collect the balls. There are three "lives" that are taken away in case we did not catch the ball. In the game, the points are counted in dependence, on the type of the ball. The game has levels that affect the speed of movement of balls. After the first level, an additional object is introduced - stones that can pinch us and we lose the point of life. Stones can be destroyed by shooting them. When the lab is connected, indicators of life scores, game level and sound accompaniment appear. | The goal of the game is to set the maximum number of points. The player can control the character "crab" using the keyboard or Robbo-Lab. The character must collect the balls. There are three "lives" that are taken away in case we did not catch the ball. In the game, the points are counted in dependence, on the type of the ball. The game has levels that affect the speed of movement of balls. After the first level, an additional object is introduced - stones that can pinch us and we lose the point of life. Stones can be destroyed by shooting them. When the lab is connected, indicators of life scores, game level and sound accompaniment appear. | ||
− | [https://youtu.be/u1AKgD8F8Ug | + | [https://youtu.be/u1AKgD8F8Ug Video of the finished project] |
==Download links== | ==Download links== |
Latest revision as of 15:51, 31 May 2018
Contents |
[edit] Link to author's page
Link to author page (Maxim Zadorozhny)
[edit] Description of the project
The goal of the game is to set the maximum number of points. The player can control the character "crab" using the keyboard or Robbo-Lab. The character must collect the balls. There are three "lives" that are taken away in case we did not catch the ball. In the game, the points are counted in dependence, on the type of the ball. The game has levels that affect the speed of movement of balls. After the first level, an additional object is introduced - stones that can pinch us and we lose the point of life. Stones can be destroyed by shooting them. When the lab is connected, indicators of life scores, game level and sound accompaniment appear.