Project ROBBOLaboratory Smart joystick
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Link to author's page
Link to author page (Fedor Lushchekin)
Description of the project
The idea of the game is inspired by the well-known game Arkanod, where the control is performed by the joystick. However, it's one thing to play ready-made games and quite another - to develop them yourself! The rules are simple: The player controls a small racket at the bottom of the screen, which can be moved with buttons on the ScratchDuinoLaboratory horizontally from one wall to the other, and approaching-away from the player (actually just changing the size), preventing a collision with flying planets. Each strike of the planet along the rocket leads to partial destruction of the rocket and the LED for indicating the destruction of the ship lights up on the joystick. When you click on the most extreme right button, you can restart the game. The game's fiches are the use of a sound sensor embedded in the Laboratory (joystick) - if the player reacts too emotionally to the game moments, the colored LEDs on the joystick indicate the sound level, and when he oversells the missile, "please" the request does not make noise;)