Project ROBBO Lab interactive Walking
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Link to author's page
Link to author page (Marina Novoselova)
Description of the project
The game is designed for the initial level of preparation, but it implies that the children are already familiar with the Scratch language and have some experience in programming games without using external equipment. In this game, the focus is on joining the Lab to the Scratch and using ROBBO-Lab as a joystick, controlling the main character - the red cat. When approaching different subjects and touching them, different activities take place. For example, when you touch the cat bells - ROBBO-Laboratory plays notes in a predetermined sequence. When the candles are touched, the LEDs on the laboratory light up sequentially - first colored, and then the other eight LEDs. When approaching the plant - it increases in size to infinity, and if you move away - it returns to the final position. If there is less light, then the background darkens, and the main character says "Oops, it's getting dark, it's time to go home." If you blow into the microphone on the ROBO-Lab - then there will be bells and candles (there is a change of costumes).