Project ROBBO Lab labyrinth with a cat and mouse
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Link to author's page
Link to author page (Maxim Zakharov)
Description of the project
The goal of the game is to get to the end point (the sprite "Apple"). The player controls the "Mouse" sprite using the keyboard or ROBO-Lab (for choice). On the way, we interact: with the stage - you can not touch the black lines, they serve as the walls of the labyrinth; with the Sprite "Cat" - the main "rival", when you touch back to the beginning; Sprites "Key" and "Door" - when interacting with the key, the door opens. Having reached the final goal, we move to the next level (only two, but can be supplemented). At each level, counts of attempts spent for passing are counted, and at the end of the game, a summary is made of the general attempts and each level separately (using variables).
The possibilities of ROBO-Lab in the project In addition to managing the movement of the sprite, we can interact with other objects with the help of ROBO-Lab. Lever - resize the sprite "Mouse" White button - start the game (on the keyboard "space") Microphone - resize and superimpose the graffiti effect on the sprite. "Key" Photoresistor - imposes a graffiti effect on the sprite "Apple".