Project ROBBOLaboratory Mastering the rheostat of the Laboratory

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Students need to create a game, namely: draw a route, connect a laboratory and program the character so that when you click on one of the Lab's buttons, the character moves forward, the lever plays the role of the helm. Students need to choose a formula that will recalculate the values ​​of the "lever" (from 0 to 100) into the angle to which the character should turn (about -5 to +5). It is more convenient to make, that the character could turn only while driving, like a car.
 
Students need to create a game, namely: draw a route, connect a laboratory and program the character so that when you click on one of the Lab's buttons, the character moves forward, the lever plays the role of the helm. Students need to choose a formula that will recalculate the values ​​of the "lever" (from 0 to 100) into the angle to which the character should turn (about -5 to +5). It is more convenient to make, that the character could turn only while driving, like a car.
  
[https://youtu.be/eC9r6Gyw4EY. Video of the finished project]
+
[https://youtu.be/eC9r6Gyw4EY Video of the finished project]
  
 
==Download links==
 
==Download links==

Latest revision as of 16:12, 16 May 2018

Contents


[edit] Link to author's page

Link to author page (Anton Arkhipov)

[edit] Description of the project

Students need to create a game, namely: draw a route, connect a laboratory and program the character so that when you click on one of the Lab's buttons, the character moves forward, the lever plays the role of the helm. Students need to choose a formula that will recalculate the values ​​of the "lever" (from 0 to 100) into the angle to which the character should turn (about -5 to +5). It is more convenient to make, that the character could turn only while driving, like a car.

Video of the finished project

[edit] Download links

Active link to download the file in sb format

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