Project ROBBO Lab Kit Movement of the car

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Link to author's page

Link to author page (Dmitry Dudnik)

Description of the project

We have created an exciting game scenario in which children can feel themselves drivers of a car and try their forces with a peculiar dash. The scenario consists of the following stages:

1. The platform is aligned in a straight line, at the same time on the screen it is displayed by a machine. With the help of the laboratory is running the platform and the machine on the screen.

2. After a while, other cars start to move along the lanes, which, when reaching a controlled car on the same lane, stop and tell you some phrases. Since the IR-eye is mounted on the platform, if something appears before the platform, the machine stops, and a dog crossing the road jumps out on the screen. Other cars also stop. Having reached the edge of the screen, we move on to the next stage.

3. At this stage, the car enters the underwater world, where fish / sharks / octopuses begin to float across the screen in a chaotic direction. The task of the sinker is to shoot down a certain number of fish with the help of the laboratory, only then he can go through the game, reaching the end of the screen. With the help of the buttons of the laboratory we all also move, by clicking on the white button a shot is fired, the direction of the shot is adjusted with the help of a jerkin. The user has a certain number of lives and accordingly have the opportunity to lose.

Another element of the project is that if our platform gets into a dark place, then thanks to the presence of a light sensor, our background changes to dark and all screen activity is turned off until we return to a brighter place.

Video of the finished project

Download links

Active link to download the file in sb format

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