Project ScratchDuino Finding an exit from a simple labyrinth

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==Description of the project==
 
==Description of the project==
The idea of ​​the game is inspired by the well-known game Arkanod, which you can always play on-line at http://dx-ball.ru/ However, it's one thing to play ready-made games and quite another - to develop them yourself! The rules are simple: The player controls a small platform-racket at the bottom of the screen, which can be moved with buttons on the ScratchDuinoLaboratory horizontally from one wall to another, substituting it under the ball, preventing it from falling down. The first impact of the ball on the brick leads to a partial destruction of the brick. The second blow completely destroys the brick. When the ball flies past the platform, there is a pause in the game. When you click on the bottom button, the game continues.
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Students will need to program the sprite to exit the labyrinth. The ball moves through the labyrinth looking for an exit, check all possible ways. When programming, you must pay attention to the fact that the sprite should not cycle and stop until it finds an exit.
 
[[Image:Autolabyrinth.png|thumb|100px|left|Code Listing]]
 
[[Image:Autolabyrinth.png|thumb|100px|left|Code Listing]]
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Revision as of 06:02, 28 April 2018

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Link to author's page

Link to author's page (Vadim Onufriev)

Description of the project

Students will need to program the sprite to exit the labyrinth. The ball moves through the labyrinth looking for an exit, check all possible ways. When programming, you must pay attention to the fact that the sprite should not cycle and stop until it finds an exit.

(thumbnail)
Code Listing




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