Project ROBBOLaboratory Fishing

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Link to author's page

Link to author page (Tamara Trifonova)

Description of the project

The scuba diver moves under the water. He needs to fish, as soon as he catches ten fish, the game is over. The scuba diver is controlled by a laboratory. In order to realize this work, students should know the basics of working with the "laboratory". The application of various commands of algorithms is considered: the dependence of the coordinates and direction of movement of one sprite for the generation of another sprite, the connection of control buttons.

Video of the finished project

Download links

Active link to download the file in sb format

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