Project ROBBO Lab Beetle in the labyrinth

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Link to author's page

Link to author page (Alisa Khomenko)

Description of the project

To achieve the goal in the game you need to get to the point of red color. The student controls the Sprite "Beetle" using the arrows on the keyboard or the buttons on the lab. During the passage of the labyrinth, the beetle collects "donuts", with each additional donut being awarded an additional point, thus increasing the score. On the way of passage there are obstacles, namely the walls of the labyrinth, if the beetle touches them, then it returns to its original position. Also on the way there is a rival - "mouse", which prevents to get to the "tick", when you touch the door opens.

The possibilities of ROBO-Lab in the project

Using the lab, you can manage the sprite. If the beetle receives a donut, then a green indicator lights up on the laboratory, and if the beetle touches the walls of the labyrinth, the red indicator lights and an audio signal is played.

Video of the finished project

Download links

Active link to download the file in sb format

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